


BigBox VR Revenue
Entertainment Providers • Seattle, Washington, United States • 21-50 Employees
BigBox VR revenue & valuation
| Annual revenue | $10,000,000 |
| Revenue per employee | $358,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Entertainment Providers industry and current estimated revenues | $32,000,000 |
| Total funding | $5,000,000 |
Key Contact at BigBox VR
Chia Chin Lee
Co-Founder / Ceo
Company overview
| Headquarters | Seattle, Washington, United States |
| Website | |
| NAICS | 71 |
| SIC | 799 |
| Employees | 21-50 |
| Socials |
BigBox VR Email Formats
BigBox VR uses 1 email format. The most common is {first name} (e.g., john@moneyboxapp.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@moneyboxapp.com | 100% |
About BigBox VR
BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem. It was founded in Seattle by game industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft. Population: ONE, the first FreeMotion battle royale VR game, is launching in 2019. FreeMotion gives players the freedom to climb anything and fly anywhere in VR. Building on the success of Smashbox Arena, Population: ONE will combine gameplay with unparalleled social connection only possible in VR.
Employees by Management Level
Total employees: 21-50
Seniority
Employees
Employees by Department
BigBox VR has 7 employees across 3 departments.
Departments
Number of employees
BigBox VR Tech Stack
Discover the technologies and tools that power BigBox VR's digital infrastructure, from frameworks to analytics platforms.
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Frequently asked questions
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