


Chiptos Revenue
Computer Games • • 1-10 Employees
Chiptos revenue & valuation
| Annual revenue | $85,555 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $273,776 |
| Total funding | No funding |
Key Contact at Chiptos
Ahmed Mehmedovic
Co-Founder
Company overview
| Headquarters | XX |
| Websites | |
| Founded | 2021 |
| Employees | 1-10 |
| Socials |
Chiptos Email Formats
Chiptos uses 1 email format. The most common is {first name} (e.g., john@chiptos.io), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@chiptos.io | 100% |
About Chiptos
Chiptos is on a mission to redefine the robot genre for the digital age. The Robot IP landscape is a barren wasteland of dated and disconnected characters that don’t resonate with modern culture. We solve this problem by creating a brand that offers a fresh take on the robot genre, with compelling characters. and innovative ways to use them. We see ourselves as the next evolution of robots in media. We value attention-to-detail, pushing the limits of technology and bringing together like-minded people. Our vision is to become the most recognizable modern robot brand in the world. We want to create characters that permeate culture and inspire the next generation of technology enthusiasts. We want to do what Transformers did with cars, but with computers. Transformers combined what was culturally relevant with a proven audience of car enthusiasts. Our unique blend of computer parts and robots creates a fresh and engaging concept that is positioned to capitalize on the proliferation of digital culture, PC gaming, and AI in the mainstream. We are the first brand that combines robots with computer parts serving an untapped global audience of tech and PC enthusiasts. We are also a web3 first brand that is enabling our audience to have digital ownership of assets. Our early blockchain NFT collections add a new dimension to our business model, providing a unique way for fans to engage. Our goals to build this brand include creating full-body 3D avatars that are compatibly for Unreal Engine 5 and can be exported to different metaverses to serve as an avatar. We also want to develop the brand by building a video game, and telling the story of our characters and world through that. We also hope to create a seamless platform for hardware companies and enthusiasts to express themselves via our characters.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Chiptos has 1 employees across 1 departments.
Departments
Number of employees
Funding Data
Chiptos has never raised funding before.
Frequently asked questions
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