


Cinemagick Revenue
Entertainment Providers • Burbank, California, United States • 1-10 Employees
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Cinemagick revenue & valuation
| Annual revenue | $171,110 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Entertainment Providers industry and current estimated revenues | $547,552 |
| Total funding | No funding |
Key Contact at Cinemagick
Sabya Clarke
To Patch A Broken Star (VR Movie) - Director, Writer, Producer
Company overview
| Headquarters | Burbank, California, United States |
| Website | |
| Keywords | Movies, Virtual Reality, Experiences, Episodic |
| Founded | 2016 |
| Employees | 1-10 |
About Cinemagick
Cinemagick makes cinematic virtual reality experiences, as well as episodic VR and general VR. It's a B Corporation, with a social mission to help women, minorities and persons with autism gain access to film and tech industries. Check out our current projects: www.topatchabrokenstarvr.com www.beforethereweremenvr.com
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Director
Funding Data
Cinemagick has never raised funding before.
Frequently asked questions
What is the address of Cinemagick?
Cinemagick is located in Burbank, California, US.
What are the revenues of Cinemagick?
Cinemagick generates an estimated annual revenue of $171,110. This revenue figure reflects the company's market position and business performance in its industry.
What is the valuation of Cinemagick?
Cinemagick has an estimated valuation of $547,552. This valuation is calculated based on industry-standard revenue multiples and reflects the company's growth potential and market positioning.
When was Cinemagick founded?
Cinemagick was founded in 2016, making it 10 years old. The company has established itself as a significant player in its industry over this time.
How many employees does Cinemagick have?
Cinemagick has approximately 1-10 employees. The company continues to grow its workforce to support its business operations and expansion.
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