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Computer Lunch Games

Computer Lunch Games Revenue

Computer GamesFlag of USManhattan, New York, United States11-20 Employees

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Computer Lunch Games revenue & valuation

Annual revenue$1,625,545
Revenue per employee$86,000
Estimated valuation?$5,300,000
Total fundingNo funding

Key Contacts at Computer Lunch Games

Flag of US

Kohta Wajima

Head Of Product

Flag of US

Kati Nawrocki

Creative Director

Flag of US

Emily Yeung

Marketing Director

Company overview

HeadquartersManhattan, New York, United States
Website
Founded2009
Employees11-20
Socials

Computer Lunch Games Email Formats

Computer Lunch Games uses 2 email formats. The most common is {first initial} (e.g., j@computerlunch.com), used 72.7% of the time.

FormatExamplePercentage
{first initial}
j@computerlunch.com
72.7%
{first name}
john@computerlunch.com
27.3%

About Computer Lunch Games

Brooklyn-based game studio Computer Lunch is creating exciting games, from VR platformers to science-based simulations, with a focus on bringing interesting topics to life through research, gameplay and graphics. Co-Founded in 2009 by artists Andrew Garrahan and Kati Nawrocki. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).

Employees by Management Level

Total employees: 11-20

Seniority

Employees

Entry
Director
Manager

Employees by Department

Computer Lunch Games has 11 employees across 5 departments.

Departments

Number of employees

Funding Data

Computer Lunch Games has never raised funding before.

Frequently asked questions

Computer Lunch Games is located in Manhattan, New York, US.
Computer Lunch Games generates an estimated annual revenue of $1,625,545. This revenue figure reflects the company's market position and business performance in its industry.
Computer Lunch Games has an estimated valuation of $5,300,000. This valuation is calculated based on industry-standard revenue multiples and reflects the company's growth potential and market positioning.
Computer Lunch Games was founded in 2009, making it 17 years old. The company has established itself as a significant player in its industry over this time.
Computer Lunch Games has approximately 11-20 employees. The company continues to grow its workforce to support its business operations and expansion.

4.8

40,000 users

top 50
high performer
most used
tier 1 accuracy

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