


Computer Lunch Games Revenue
Computer Games • Manhattan, New York, United States • 11-20 Employees
Computer Lunch Games revenue & valuation
| Annual revenue | $1,625,545 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $5,300,000 |
| Total funding | No funding |
Key Contacts at Computer Lunch Games
Kohta Wajima
Head Of Product
Kati Nawrocki
Creative Director
Emily Yeung
Marketing Director
Company overview
| Headquarters | Manhattan, New York, United States |
| Website | |
| Founded | 2009 |
| Employees | 11-20 |
| Socials |
Computer Lunch Games Email Formats
Computer Lunch Games uses 2 email formats. The most common is {first initial} (e.g., j@computerlunch.com), used 72.7% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial} | j@computerlunch.com | 72.7% |
{first name} | john@computerlunch.com | 27.3% |
About Computer Lunch Games
Brooklyn-based game studio Computer Lunch is creating exciting games, from VR platformers to science-based simulations, with a focus on bringing interesting topics to life through research, gameplay and graphics. Co-Founded in 2009 by artists Andrew Garrahan and Kati Nawrocki. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).
Employees by Management Level
Total employees: 11-20
Seniority
Employees
Employees by Department
Computer Lunch Games has 11 employees across 5 departments.
Departments
Number of employees
Funding Data
Computer Lunch Games has never raised funding before.
Frequently asked questions
4.8
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