


Concurrents
Computer Games • United States • 1-10 Employees
Company overview
| Headquarters | United States |
| Website | |
| Founded | 2020 |
| Employees | 1-10 |
| Socials |
Key Contacts at Concurrents
Warren Mayoss
Co-Founder And Ceo
Barry Jenkins
Chief Technology Officer
Concurrents Email Formats
Concurrents uses 1 email format. The most common is {first initial}.{last name} (e.g., j.doe@concurrents.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial}.{last name} | j.doe@concurrents.com | 100% |
About Concurrents
Concurrents uses a technology called GPEG to stream game granular sub-assets (not video streaming) to a game engine running on a local machine to get a player into a game, anywhere within the game in seconds, without them having encountered the game before. GPEG monitors the players movements and camera view and predictively fetches the sub-assets ahead of the player needing to see them as they move about the game environment. This works for any genre of game and for either single player or multiplayer. GPEG is constructed as an API and although we’re currently on Unreal Engine 4 (5 in process), integration with other game engines is supported. We are now developing a “second screen” solution that will allow AAA gameplay on lower end devices. GPEG utilizes lower bandwidth, with zero latency, and delivers higher quality than video-based cloud gaming at a fraction of the cost. Concurrents has also developed a universal recording system that enables players to record action and re-record camera positions and/or insert objects or change shaders to create a new form of UGC (the Slice) that is shareable as interactive content. This works for live streaming as well. These instantly playable Slices comprise a new type of interactive social media around games that gives gamers new ways to experience and share gaming moments and gives game publishers new ways to promote and monetize their content. Additional, unique opportunities include: Playable Trailers, UGC e.g. ultra-slow-motion and bullet-time, cinematic interactive and video highlights of high framerate gameplay, Interactive eSports tournament Spectating, Virtual concerts/events, Linear/animated content, Self-distribution.
Concurrents revenue & valuation
| Annual revenue | $684,440 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $2,200,000 |
| Total funding | No funding |
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Concurrents has 4 employees across 3 departments.
Departments
Number of employees
Funding Data
Concurrents has never raised funding before.
Concurrents Tech Stack
Discover the technologies and tools that power Concurrents's digital infrastructure, from frameworks to analytics platforms.
JavaScript libraries
Issue trackers
Appointment scheduling
Hosting
Blogs
Miscellaneous
Security
Miscellaneous
JavaScript frameworks
IaaS
CDN
Reverse proxies
Frequently asked questions
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