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Concurrents

Concurrents

Computer GamesFlag of USUnited States1-10 Employees

Company overview

HeadquartersUnited States
Website
Founded2020
Employees1-10
Socials

Key Contacts at Concurrents

Flag of US

Warren Mayoss

Co-Founder And Ceo

Flag of US

Barry Jenkins

Chief Technology Officer

Concurrents Email Formats

Concurrents uses 1 email format. The most common is {first initial}.{last name} (e.g., j.doe@concurrents.com), used 100% of the time.

FormatExamplePercentage
{first initial}.{last name}
j.doe@concurrents.com
100%

About Concurrents

Concurrents uses a technology called GPEG to stream game granular sub-assets (not video streaming) to a game engine running on a local machine to get a player into a game, anywhere within the game in seconds, without them having encountered the game before. GPEG monitors the players movements and camera view and predictively fetches the sub-assets ahead of the player needing to see them as they move about the game environment. This works for any genre of game and for either single player or multiplayer. GPEG is constructed as an API and although we’re currently on Unreal Engine 4 (5 in process), integration with other game engines is supported. We are now developing a “second screen” solution that will allow AAA gameplay on lower end devices. GPEG utilizes lower bandwidth, with zero latency, and delivers higher quality than video-based cloud gaming at a fraction of the cost. Concurrents has also developed a universal recording system that enables players to record action and re-record camera positions and/or insert objects or change shaders to create a new form of UGC (the Slice) that is shareable as interactive content. This works for live streaming as well. These instantly playable Slices comprise a new type of interactive social media around games that gives gamers new ways to experience and share gaming moments and gives game publishers new ways to promote and monetize their content. Additional, unique opportunities include: Playable Trailers, UGC e.g. ultra-slow-motion and bullet-time, cinematic interactive and video highlights of high framerate gameplay, Interactive eSports tournament Spectating, Virtual concerts/events, Linear/animated content, Self-distribution.

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Concurrents revenue & valuation

Annual revenue$684,440
Revenue per employee$86,000
Estimated valuation?$2,200,000
Total fundingNo funding

Employees by Management Level

Total employees: 1-10

Seniority

Employees

C-Suite
Entry

Employees by Department

Concurrents has 4 employees across 3 departments.

Departments

Number of employees

Funding Data

Concurrents has never raised funding before.

Concurrents Tech Stack

Discover the technologies and tools that power Concurrents's digital infrastructure, from frameworks to analytics platforms.

Lodash

Lodash

JavaScript libraries

Sentry

Sentry

Issue trackers

Sirvoy

Sirvoy

Appointment scheduling

GoDaddy

GoDaddy

Hosting

Wix

Wix

Blogs

HTTP/3

HTTP/3

Miscellaneous

HSTS

HSTS

Security

Open Graph

Open Graph

Miscellaneous

React

React

JavaScript frameworks

Google Cloud

Google Cloud

IaaS

Google Cloud CDN

Google Cloud CDN

CDN

Envoy

Envoy

Reverse proxies

Frequently asked questions

Concurrents is located in US.
Concurrents was founded in 2020, making it 6 years old. The company has established itself as a significant player in its industry over this time.
Concurrents has approximately 1-10 employees. The company continues to grow its workforce to support its business operations and expansion.

4.8

40,000 users

top 50
high performer
most used
tier 1 accuracy

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