


Convoy-Games Revenue
Computer Games • Puerto Jiménez, Puntarenas, Costa Rica • 1-10 Employees
Convoy-Games revenue & valuation
| Annual revenue | $256,665 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $821,328 |
| Total funding | No funding |
Key Contact at Convoy-Games
Sander De Visser
Co-Founder
Company overview
| Headquarters | M.R. P.J. Troelstraweg 149, Leeuwarden, Friesland 8919AA, NL |
| Website | |
| Keywords | C#, Unity, Gamedesign, Indie Developer, 3D Art, Entertainment Games, Pixel Art |
| Founded | 2013 |
| Employees | 1-10 |
| Socials |
About Convoy-Games
Convoy Games is an independent game studio from the north of the Netherlands. We released Convoy in 2015, and now we’re working on Landinar: Into the Void. Landinar: Into the Void will be released on Steam Early Access on Tuesday September 18 2018. Check out our website at www.convoy-games.com follow us on twitter on @convoy_games History Convoy Games began when Roy and Sander had a discussion over some beers on a sunny summer afternoon in 2013. They wanted to create ‘Chase’, a turn-based car chasing roguelike game for Android which Sander had created a prototype for. Because of the lack of coding skills to create their vision, Sipke was asked to join the team. After a little persuasion and the promise of ‘a few beers’ Sipke decided to join and Convoy Games was officially founded in September 2013. Many adventurous afternoons of testing ideas later, ‘Chase’ turned into ‘Convoy’ and was successfully released for PC, Mac and Linux in April 2015. Since the release of Convoy, the studio has been working on what has become Landinar: Into the Void. To help out making 3d art, Erik (who Sander and Sipke met in university) was quickly hired. Sometime later, Kevin (who had already done a lot of work on Convoy as a freelancer) joined to write more dialogue and stories. The latest addition to the team is Ryanne, who knows how to talk to people on the internet and keeps the fans engaged. The team Roy Hornstra – Founder, makes cool 2d art, also does some design stuff Sander de Visser – Founder, business guy, occasionally writes some terrible code Sipke Atema – Founder, does the actual coding work, drinks most of the coffee Erik Hobma – Makes cool 3d art Kevin van der Leer – Writes all the stories and dialogue Ryanne Keulen – Talks to the fans Not mentioned but very important to us are our interns.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Convoy-Games has 1 employees across 1 departments.
Departments
Number of employees
Funding Data
Convoy-Games has never raised funding before.
Convoy-Games Tech Stack
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Frequently asked questions
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