


Crab Fragment Labs Revenue
Entertainment Providers • Seattle, Washington, United States • 1-10 Employees
Crab Fragment Labs revenue & valuation
| Annual revenue | $256,665 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Entertainment Providers industry and current estimated revenues | $821,328 |
| Total funding | No funding |
Key Contact at Crab Fragment Labs
Carol Monahan
Vice President and Co-Owner
Company overview
| Headquarters | PO Box 15460, Seattle, WA 98115, US |
| Website | |
| NAICS | 71 |
| SIC | 729 |
| Keywords | Board Games And Card Games |
| Founded | 1996 |
| Employees | 1-10 |
| Socials |
Crab Fragment Labs Email Formats
Crab Fragment Labs uses 1 email format. The most common is {first initial} (e.g., j@crabfragmentlabs.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial} | j@crabfragmentlabs.com | 100% |
About Crab Fragment Labs
James Ernest began his gaming career in 1993 as a technical writer for Wizards of the Coast. He has written the rules for Magic: The Gathering a grand total of four times. Unfortunately, none of these was the lucrative first time. Burdened with an abundance of unpublished games and alarmed by first-hand exposure to the tribulations of traditional game publishing, he launched Cheapass Games in 1996 with the flagship title Kill Doctor Lucky. The slow start of Cheapass Games in 1996 is exemplified by the fact that Kill Doctor Lucky won the Origins Award for Best Abstract Board game of 1997. For ten years, Cheapass Games released about twelve games per year, winning several awards and bringing light and joy to the hearts of dozens of hobby gamers. However, James Ernest was not able to pay his rent with light and joy. Thus, with a heavy heart and an empty bank account, James Ernest shuttered Cheapass Games, firing all of his staff, and retired into a dark cave in the computer games industry, from which he withdrew a massive paycheck and decent benefits. After more than four years in his cave, James Ernest re-emerged Willy Wonka-style, producing new free versions of his old games. Instead of Oompa-Loompas, he had gamers. And instead of saving them from the vermicious knids of Loompaland, he saved them from the high prices of mass-produced games. Or so he said! A dozen crowdfunded games later, it was time to take another break, and Cheapass Games was sent out into the world to earn its keep under license. This did not go as planned. Now the prodigal Cheapass Games product line has returned home, and James is incorporating it into Crab Fragment Labs, the new haven for his writing, design & podcasting projects.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Funding Data
Crab Fragment Labs has never raised funding before.
Crab Fragment Labs Tech Stack
Discover the technologies and tools that power Crab Fragment Labs's digital infrastructure, from frameworks to analytics platforms.
Font scripts
JavaScript libraries
JavaScript libraries
Security
Ecommerce
JavaScript frameworks
Security
Miscellaneous
JavaScript libraries
Ecommerce
Video players
Frequently asked questions
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