


Droidknot Revenue
Entertainment Providers • United States • 1-10 Employees
Droidknot revenue & valuation
| Annual revenue | $171,110 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Entertainment Providers industry and current estimated revenues | $547,552 |
| Total funding | No funding |
Key Contact at Droidknot
Steve Sedlmayr
Founder, SOFTWARE ENGINEER, Artist | Unity, C#, ML, Python, procedural generation, pathfinding
Company overview
| Headquarters | United States |
| Website | |
| SIC | 594 |
| Keywords | Augmented Reality, Game Development, Virtual Reality |
| Founded | 2013 |
| Employees | 1-10 |
| Socials |
About Droidknot
Droidknot was founded with the simple belief that game making should focus on 2 things: fun and art. Great games are not a collection of business analytics, or pet engineering projects for computer scientists. Players don't care about those things. They want the feeling we had when we were kids and we unwrapped a brand new toy, be that an action figure or a new game for the Atari, or the Gameboy or the Amiga or what ever; the smell of the plastic, the newness of it... that tingling sensation rising from your stomach into your chest as you anticipated the hours of pleasure you would derive from it. That's the feeling great games instill in their players. It can't be bottled by a business intelligence analyst or a product manager. This isn't to say those people can't contribute to making a great game. But the core of great game making is the creativity of innovative, lifelong gamers.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Funding Data
Droidknot has never raised funding before.
Droidknot Tech Stack
Discover the technologies and tools that power Droidknot's digital infrastructure, from frameworks to analytics platforms.
Web servers
Documentation
JavaScript libraries
Hosting
JavaScript libraries
Frequently asked questions
4.8
40,000 users



