


EliteGamingLIVE Revenue
Primary and Secondary Education • Baltimore, Maryland, United States • 1-10 Employees
EliteGamingLIVE revenue & valuation
| Annual revenue | $7,317,420 |
| Revenue per employee | $732,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Primary and Secondary Education industry and current estimated revenues | $23,500,000 |
| Total funding | $720,000 |
Key Contact at EliteGamingLIVE
Alex Sabol
Chief Executive Officer
Company overview
| Headquarters | Baltimore, Maryland, United States |
| Phone number | +13174939706 |
| Website | |
| NAICS | 6111 |
| SIC | 737 |
| Keywords | Education, Esports, Stem Education, K-12, Blackownedbusiness |
| Founded | 2011 |
| Employees | 1-10 |
| Socials |
EliteGamingLIVE Email Formats
EliteGamingLIVE uses 2 email formats. The most common is {first initial} (e.g., j@elitegaminglive.com), used 60% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial} | j@elitegaminglive.com | 60% |
{first name} | john@elitegaminglive.com | 40% |
About EliteGamingLIVE
We turn gaming into fuel for the future. EliteGamingLIVE or EGL reaches kids where they are passionate most — video games — and opens up doors for futures in STEM careers. EliteGamingLIVE is the country's first 3-12 esports company and is at the intersection of esports and 3-12 STEM education. EGL’s core focus is to improve the futures of students by providing accessible experiences that fuse gaming and learning. Our goal is to educate 10 million students through our platform over the next 10 years. EGL’s platform fuses technological education with interscholastic, competitive video game competition. In EGL's esports league, players in grades 3-12 advance to interschool championships by playing the video games they love (i.e. Super Smash Bros, Mario Kart, Rocket League, FIFA, NBA2K, etc.) in live competitions against their teammates and by learning about career pathways in STEM related to video games (i.e. Audio Engineering, Game Artistry, Cloud Engineering, etc.) on the EGL online platform. EGL has partnerships on its online learning platform with organizations such as Amazon. Because of its tie to the championships, over 70% of players complete 100% of EGL STEM curriculum. EGL sells directly to schools / youth organizations and parents.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
EliteGamingLIVE has 6 employees across 5 departments.
Departments
Number of employees
EliteGamingLIVE Tech Stack
Discover the technologies and tools that power EliteGamingLIVE's digital infrastructure, from frameworks to analytics platforms.
Security
CMS
Reverse proxies
CDN
Analytics
Miscellaneous
Security
Analytics
Analytics
JavaScript libraries
Analytics
Frequently asked questions
4.8
40,000 users



