


Gaze and Movement Analysis
Software Development • Edmonton, Alberta, Canada • 1-10 Employees
Company overview
| Headquarters | Edmonton, Alberta, Canada |
| Website | |
| Keywords | Augmented Reality, Analytics, User Interface Design, Market Research, User Experience, Virtual Reality, Statistical Analysis, Eye Tracking, Experimental Design, Motion Capture, Performance Assessment |
| Founded | 2021 |
| Employees | 1-10 |
Key Contact at Gaze and Movement Analysis
Riley Dawson
Co-Founder & CTO
Gaze and Movement Analysis Email Formats
Gaze and Movement Analysis uses 2 email formats. The most common is {first name} (e.g., john@ualberta.ca), used 50% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@ualberta.ca | 50% |
{first name}{last name} | johndoe@ualberta.ca | 50% |
About Gaze and Movement Analysis
Measuring detailed movement behaviour provides essential information, but the technical challenges of recording and analyzing this kind of data are an insurmountable barrier for most practitioners. Gaze and Movement Analysis (GaMA) is a suite of tools and services, built on more than a decade of basic science research, that will make this rich sensorimotor information broadly accessible. We believe GaMA can improve sensorimotor performance assessment in the real world, increase VR/AR training / assessment effectiveness, and provide enjoyable and efficient user experiences: Real world sensorimotor assessment: From the jobsite, to the cab of a vehicle, to the sideline of sports events, to patients in the emergency room being able to quickly and accurately assess sensorimotor performance can literally mean life or death. Combining new deep learning approaches to motion tracking from video with next generation eye trackers GaMA can provide a rapid, cheap, and mobile recording platform that can be deployed in almost any environment. Virtual / Augmented Reality (VR/AR) training / assessment: Replacing costly in-person or ineffective online training / assessment with immersive VR/AR is a massive boon for any company. But, there are no standard metrics used to evaluate performance in VR/AR nor standard practices to measure if VR/AR training has the intended impact on improving competency. GaMA helps companies convert training into learning. User Experience (UX): Nearly every person on the planet has access to a device (computer, tablet and/or smartphone) capable of generating gaze (webcam eye tracking) and movement (cursor) data relevant for UX design. GaMA helps companies make their software and websites easier to use by giving information about how a user’s experience unfolds in time and space. This allows them to streamline their design process, predicting which UX elements prevent a wayward look or misclick and improve interaction efficiency.
Gaze and Movement Analysis revenue & valuation
| Annual revenue | $256,665 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Software Development industry and current estimated revenues | $821,328 |
| Total funding | No funding |
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Gaze and Movement Analysis has 1 employees across 1 departments.
Departments
Number of employees
Funding Data
Gaze and Movement Analysis has never raised funding before.
Gaze and Movement Analysis Tech Stack
Discover the technologies and tools that power Gaze and Movement Analysis's digital infrastructure, from frameworks to analytics platforms.
CDN
JavaScript graphics
Tag managers
Caching
Miscellaneous
CDN
PaaS
Analytics
Frequently asked questions
4.8
40,000 users



