


Hamboning Media
Entertainment Providers • Chino, California, United States • 1-10 Employees
Company overview
| Headquarters | Chino, California, United States |
| Website | |
| NAICS | 71 |
| SIC | 489 |
| Keywords | Entertainment, Video Production, Virtual Reality, Web Series |
| Founded | 2017 |
| Employees | 1-10 |
Key Contact at Hamboning Media
Jose Nunez
Co-Owner & Production Specialist
Hamboning Media Email Formats
Hamboning Media uses 1 email format. The most common is {first name} (e.g., john@hamboningmedia.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@hamboningmedia.com | 100% |
About Hamboning Media
Hamboning Media LLC is dedicated to creating life experiences through technology. We believe that virtual reality, home automation, and other new technologies offer new and exciting ways to create meaningful moments in one's life. Our current goal is to create virtual reality programming aimed at creating programming for children in the 12 - 14 age range until further research on virtual reality's impact on children is known. Based upon the programs that taught life lessons, such as Sesame Street, The Muppets, Pee Wee's Playhouse, and others from our childhood, we strive to create similar experiences in virtual reality and other upcoming technologies. We aim to create interactive experiences, combining a mixture of video, gaming, sound design, and room-scale interaction. Our experiences are designed as non-linear playgrounds that can be enjoyed multiple times and create multiple impressions that strive to make us all better people on a day to day basis.
Hamboning Media revenue & valuation
| Annual revenue | $256,665 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Entertainment Providers industry and current estimated revenues | $821,328 |
| Total funding | No funding |
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Funding Data
Hamboning Media has never raised funding before.
Frequently asked questions
4.8
40,000 users



