


Intangible Revenue
Technology, Information and Internet • San Francisco, California, United States • 11-20 Employees
Intangible revenue & valuation
| Annual revenue | $1,625,545 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Technology, Information and Internet industry and current estimated revenues | $5,300,000 |
| Total funding | $4,300,000 |
Key Contact at Intangible
Kevin Curry
Founding Engineer, Director Of Engineering
Company overview
| Headquarters | San Francisco, California, United States |
| Phone number | +14152956307 |
| Website | |
| Keywords | Software, Venture Capital, Games, Film, Creative Agency, Marketing, Content Creation, Advertising, Storytelling, 3D, Brand, Visualization, Narrative, Startup, AI, Machine Learning, 3D Rendering, Unity, Previsualization, Unreal, Game Engine, Webgl, Creative Tools, Creative Teams, Webgpu, Generative Ai |
| Founded | 2024 |
| Employees | 11-20 |
| Socials |
Intangible Email Formats
Intangible uses 3 email formats. The most common is {first name} (e.g., john@intangible.ai), used 66.7% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@intangible.ai | 66.7% |
{first initial} | j@intangible.ai | 20% |
{2char} | {2char}@intangible.ai | 13.3% |
About Intangible
Intangible is building the world’s simplest 3D creative tool. Speed is a competitive advantage for creative teams. Intangible is building the world’s fastest way for teams in film, games, advertising and events to visualize ideas in minutes, without code or technical training. Think Pixar-level composition, with Canva-level simplicity, for agency and marketing teams to visualize, collaborate and close business at unparalleled speed. Who we are * Founded by Charles Migos and Bharat Vasan, Intangible’s team of engineers and designers hail from companies like Pixar, Apple, Unity, Disney, Electronic Arts, NASA and Spotify. * We share a common passion for democratizing access to the tools that only the world’s best film and game makers can afford, and a belief that AI can support human creative endeavors instead of supplanting them. What we believe * Creative efforts in film, games, web and XR are forms of artistic expression * Today’s tools for 3D content creation are frustratingly complex and built on closed standards * This complexity limits access and keeps creative teams from building great content * Current GenAI autopilots misunderstand how creative teams build professional-quality content * We enable 3D experiences to be created in minutes, without code or technical training, but with the professional control that creatives need * Our team is uniquely constructed to solve this problem What we do: * Aim for unparalleled ease of use, with AI at the core of our 3D architecture * Curate semantic concepts about the world into knowledge graphs * Tune the best foundational models to do what creatives expect * Work with the latest generative media models for asset creation * Build interchanges to popular toolsets creatives already use - Unity, Epic, Maya, Runway * No clunky downloads or hardware. Just a secure, modern, browser-based experience that anyone, everywhere, can use
Employees by Management Level
Total employees: 11-20
Seniority
Employees
Employees by Department
Intangible has 13 employees across 5 departments.
Departments
Number of employees
Funding Data
Explore Intangible's funding history, including investment rounds, total capital raised, and key backers.
Intangible Tech Stack
Discover the technologies and tools that power Intangible's digital infrastructure, from frameworks to analytics platforms.
Performance
JavaScript frameworks
Tag managers
Programming languages
Security
Miscellaneous
JavaScript frameworks
Miscellaneous
Analytics
PaaS
Frequently asked questions
4.8
40,000 users



