


Keen Software House Email Formats
Computer Games • Prague, Capital City of Prague, Czechia • 51-100 Employees
Keen Software House Email Formats
Keen Software House uses 2 email formats. The most common is {first name}.{last name} (e.g., john.doe@keenswh.com), used 82.7% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name}.{last name} | john.doe@keenswh.com | 82.7% |
{first initial}.{last name} | j.doe@keenswh.com | 17.3% |
Key Contact at Keen Software House
Marek Rosa
Ceo & Founder
Company overview
| Headquarters | Na Petynce 213/23b, Břevnov, Prague 6, 169 00, CZ |
| Website | |
| SIC | 737 |
| Keywords | Game Development And Artificial Intelligence |
| Founded | 2010 |
| Employees | 51-100 |
| Socials |
About Keen Software House
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0. Keen Software House has two areas of interest: - independent game development: Space Engineers, Medieval Engineers, VRAGE engine OUR MISSION: We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed. If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required. In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness. We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games. We want to make our fans happy.
Employees by Management Level
Total employees: 51-100
Seniority
Employees
Employees by Department
Keen Software House has 39 employees across 7 departments.
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Number of employees
Funding Data
Keen Software House has never raised funding before.
Keen Software House Tech Stack
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Frequently asked questions
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