


Monomaniac
Accounting • • 1-10 Employees
Company overview
| Headquarters | XX |
| NAICS | 5412 |
| Keywords | Competitive Gaming And Electronic Sports |
| Founded | 2011 |
| Employees | 1-10 |
Key Contact at Monomaniac
Lukas Sunderlin
Founder / Creative Executive
About Monomaniac
Monomaniac was established June 2011 by Andre “Precise” Rowe. “Monomaniac” is defined as “an excessive mental preoccupation with one thing, idea…”. Monomania is essential in mastering your craft and describes the passion and driving force of our player so and management for achieving top tier positions in the competitive gaming scene. Monomaniac is excessively preoccupied with becoming the best. The primary goal of our organization is to arrive at the forefront of the competitive gaming community. We recruit and cultivate top talent both from prospective and current Monomaniac eSport players; working with players to perform successfully in both online and LAN tournaments and working with viewers and consumers to encourage strong fan support. Our organization initially began with a focus on the League of Legends competitive circuit, but have since expanded into other genres such as Defense of the Ancients 2, StarCraft II, Tribes Ascend and SMITE (currently still in Beta). It is important to be on the cutting edge of eSports so as to nurture and increase fan support and interest. As we continue to expand and develop our presence in the multi-faceted gaming community, we maintain the pinnacles at the root of our success thus far: loyalty, passion, and excellence.
Monomaniac revenue & valuation
| Annual revenue | $85,555 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Accounting industry and current estimated revenues | $273,776 |
| Total funding | No funding |
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Monomaniac has 1 employees across 1 departments.
Departments
Number of employees
Funding Data
Monomaniac has never raised funding before.
Frequently asked questions
4.8
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