


Obsess (acquired by Napster Corp.) Revenue
Media Production and Publishing • Manhattan, New York, United States • 21-50 Employees
Obsess (acquired by Napster Corp.) revenue & valuation
| Annual revenue | $7,500,000 |
| Revenue per employee | $235,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Media Production and Publishing industry and current estimated revenues | $24,000,000 |
| Total funding | $500,000 |
Key Contacts at Obsess (acquired by Napster Corp.)
Rabih Chehab
3D Design Director
Michael Tu
Director Of Engineering
Company overview
| Headquarters | Manhattan, New York, United States |
| Phone number | +15127739568 |
| Website | |
| NAICS | 51 |
| SIC | 737 |
| Keywords | Augmented Reality, Consumer Goods, E-Commerce, Online Shopping, Retail, Beauty, Fashion, Virtual Reality, Retail Technology, Virtual Shopping, Virtual Showrooms, Immersive Experiences, Virtual Stores, Metaverse, Spatial Computing, Virtual Malls, Roblox, Metaverse Shopping, Apple Vision Pro |
| Founded | 2017 |
| Employees | 21-50 |
| Socials |
Obsess (acquired by Napster Corp.) Email Formats
Obsess (acquired by Napster Corp.) uses 1 email format. The most common is {first name} (e.g., john@obsessar.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name} | john@obsessar.com | 100% |
About Obsess (acquired by Napster Corp.)
Obsess creates AI-powered virtual experiences that increase customer engagement, brand loyalty & conversion. We have launched 350+ virtual stores and experiences for leading brands such as Ralph Lauren, J.Crew, Crate & Barrel, Corona, Unilever, L'Oréal, Revlon, Mattel, NBCUniversal & more—empowering companies in fashion, beauty, CPG, real estate and beyond to amplify campaign activations, innovate brand marketing and enhance digital sales strategies. We are creating the next-generation e-commerce interface, an engaging, discovery-driven 3D experience that mimics IRL shopping. Virtual experiences incorporate essential e-commerce functionality such as add to cart, and include additive interactive features such as product customization and gamification. Our patented, enterprise-grade 3D rendering technology is the backbone of the Obsess platform. Obsess virtual experiences are built for cross-platform distribution so that brands can increase ROI and extend their virtual footprint across the web, mobile, Roblox and headset devices like Apple Vision Pro and Meta Quest. Obsess’ technology has been featured in Forbes, CNBC, Fast Company, Wall Street Journal, TechCrunch, VentureBeat, Vogue Business, WWD, Business of Fashion, Glossy, AdAge and more. Our company is headquartered in New York City, with additional offices across the U.S. and Europe. — Why immersive experiences? Simple. We live in a world that is 3D. Today, immersive technologies are on the brink of rapid advancement—particularly with the continuous enhancement of processors and the acceleration of network speeds worldwide. The integration of 3D digital interfaces, inherently more intuitive and closely resembling human real-life interactions, will expand across the internet extensively, going beyond mere shopping experiences.
Employees by Management Level
Total employees: 21-50
Seniority
Employees
Employees by Department
Obsess (acquired by Napster Corp.) has 15 employees across 5 departments.
Departments
Number of employees
Funding Data
Explore Obsess (acquired by Napster Corp.)'s funding history, including investment rounds, total capital raised, and key backers.
Obsess (acquired by Napster Corp.) Tech Stack
Discover the technologies and tools that power Obsess (acquired by Napster Corp.)'s digital infrastructure, from frameworks to analytics platforms.
Cookie compliance
JavaScript libraries
Analytics
Video players
UI frameworks
JavaScript libraries
CDN
Font scripts
SEO
JavaScript libraries
Analytics
Advertising
Frequently asked questions
4.8
40,000 users



