


Panic Button Revenue
Computer Games • Austin, Texas, United States • 51-100 Employees
Panic Button revenue & valuation
| Annual revenue | $1,000,000 |
| Revenue per employee | $17,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $3,200,000 |
| Total funding | No funding |
Key Contacts at Panic Button
Billy Spears
It Director
Travis Archer
Technical Director
Joe Bird
Art Director
Company overview
| Headquarters | Austin, Texas, United States |
| Phone number | +15126803381 |
| Website | |
| SIC | 509 |
| Keywords | Video Game Development, Console Development, Xbox One, Playstation 4, Co-Development, Porting Services, Pc Development, Nintendo Switch, Next-Generation Development, Xbox Series, Playstation 5, Nintendo Switch 2 |
| Founded | 2007 |
| Employees | 51-100 |
| Socials |
Panic Button Email Formats
Panic Button uses 3 email formats. The most common is {first initial}{last name} (e.g., jdoe@panicbuttongames.com), used 81.6% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial}{last name} | jdoe@panicbuttongames.com | 81.6% |
{first name}{last name} | johndoe@panicbuttongames.com | 16.3% |
{last name}{last name} | doedoe@panicbuttongames.com | 2% |
About Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
Employees by Management Level
Total employees: 51-100
Seniority
Employees
Employees by Department
Panic Button has 40 employees across 5 departments.
Departments
Number of employees
Funding Data
Panic Button has never raised funding before.
Panic Button Tech Stack
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Frequently asked questions
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