


Raylight Games Revenue
Computer Games • Benevento, Campania, Italy • 1-10 Employees
Raylight Games revenue & valuation
| Annual revenue | $342,220 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $1,100,000 |
| Total funding | No funding |
Key Contact at Raylight Games
Francesco Paduano
Co-Founder - 3D Lead Artists - 3D Generalist
Company overview
| Headquarters | Benevento, Campania, Italy |
| Phone number | +3901707600621 |
| Websites | |
| Keywords | Software Development, Maya, PC, Mobile Development, Unreal Engine, 3Ds Max, Xbox One, Unity 3D, Videogames Development, Playstation 4, Consoles Development, Nintendo Switch |
| Founded | 2000 |
| Employees | 1-10 |
Raylight Games Email Formats
Raylight Games uses 1 email format. The most common is {first initial}{last name} (e.g., jdoe@raylightgames.com), used 100% of the time.
| Format | Example | Percentage |
|---|---|---|
{first initial}{last name} | jdoe@raylightgames.com | 100% |
About Raylight Games
Raylight Games is a leading European videogames development studio based in Benevento and in the sunny Napoli, south of Italy. Funded in 2000, Raylight Games has developed dozen of games ranging from Handheld consoles, Home Consoles, Mobiles and Pc. On 2001 we started the development of Blueroses, our own multiplatform framework on which our core team develop games. Originally developed for the Nintendo GameBoy Advance, Blueroses has been used to develop Wing Commander Prophecy which has been nominated as runner up game for the best technological excellance, at the 2002 E3 IGN Awards and the much acclaimed Resident Evil 2 demo! Since 2001 Blueroses expanded on other emerging platforms and actually is available for Playstation 4, Xbox One, Nintendo Switch, nintendo 3ds, mobile platforms, PC. In the recent years we also experienced developments using 3rd parties middleware like Unity 3D and Unreal Engine. Our key development experience can be summarised as: Arcade Action Driving Licensed IP Platformers Cross-Platform Development New Technology Original Products Porting development Thanks to our experience in developing technology and tools for games, we decided to make tools not only for our internal work pipelines, but also for the whole entertainment industry. Working closely with Autodesk we developed tools for modeling, rigging and animation inside 3ds Max and Maya. Our tools are now being used by development teams like Nintendo, SEGA, Sony, Insomniac, Double Fine Production among many other companies and freelance artists all over the world.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Raylight Games has 1 employees across 1 departments.
Departments
Number of employees
Funding Data
Raylight Games has never raised funding before.
Raylight Games Tech Stack
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Frequently asked questions
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