


Reality Crisis Revenue
Computer Games • Finland • 1-10 Employees
Reality Crisis revenue & valuation
| Annual revenue | $855,550 |
| Revenue per employee | $86,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $2,800,000 |
| Total funding | No funding |
Key Contacts at Reality Crisis
Kasimir Lehto
Founder, Game Director
Rodney Mullen
Co-Founder
Company overview
| Headquarters | Finland |
| Website | |
| Keywords | Blockchain |
| Founded | 2018 |
| Employees | 1-10 |
| Socials |
Reality Crisis Email Formats
Reality Crisis uses 2 email formats. The most common is {first name}.{last name} (e.g., john.doe@realitycrisis.io), used 87.5% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name}.{last name} | john.doe@realitycrisis.io | 87.5% |
{first initial}.{last name} | j.doe@realitycrisis.io | 12.5% |
About Reality Crisis
Reality Crisis is a Finland-based innovator in Extended Reality (XR) experiences, founded in 2018. At its core, the company is driven by a passion for action sports, particularly skate and snowboarding. Reality Crisis’ journey began with a deep understanding of skateboarding, not just as a sport but as an art form that interacts intimately with its environment. This understanding has been instrumental in developing their cutting-edge technology and approach to spatial gaming. In skateboarding, precision and environmental interaction are paramount, and these aspects have been the foundation for the company’s advancements in AR technology. Reality Crisis’ flagship game, Skatrix, epitomizes our vision of blending the physical and digital worlds. It's designed to enhance the skateboarding experience, leveraging AR to create a seamless interface between real-world terrains and digital enhancements. It’s not just about skateboarding; it's about redefining the way games and people playing them interact with their surroundings, offering new dimensions of creativity and expression. Reality Crisis’ team is particularly excited about the communal aspect of our technology. Skatrix is designed for group-oriented, co-located experiences, allowing users to connect in shared spaces, whether they are physically together or joining remotely. The company envisions a world where anybody can be a skater and skate together physically and virtually, guided and inspired by our application. The Skatrix game is not just a game; it’s a new way to experience skateboarding, action sports, and kinetic aesthetics, where users respond to their environment creatively, and the environment dynamically adapts to the users' actions in a continuous, dynamic interaction. Reality Crisis’ aim is to get players to look beyond a screen and out to the real world, seeing the games as extensions of the sports themselves, enhancing real-world skills, creativity, and social interaction.
Employees by Management Level
Total employees: 1-10
Seniority
Employees
Employees by Department
Reality Crisis has 6 employees across 4 departments.
Departments
Number of employees
Funding Data
Reality Crisis has never raised funding before.
Reality Crisis Tech Stack
Discover the technologies and tools that power Reality Crisis's digital infrastructure, from frameworks to analytics platforms.
Font scripts
JavaScript libraries
Reverse proxies
JavaScript libraries
Form builders
Hosting
Miscellaneous
Programming languages
Blogs
JavaScript libraries
Databases
Frequently asked questions
4.8
40,000 users



