


Rogue Factor
Computer Games • 5445 Avenue De Gaspé, Suite 250, Canada • 51-100 Employees
Company overview
| Headquarters | 5445 Avenue De Gaspé, Suite 250, Montreal, Quebec H2T 3B2, CA |
| Website | |
| SIC | 594 |
| Keywords | Video Game Development, Unreal Engine 4, Warhammer, Action Adventure Games, Gamesworkshop, Turn-Based Strategy, Unreal Engine 5, Développement Jeux Vidéo, Console Games Development |
| Founded | 2013 |
| Employees | 51-100 |
| Socials |
Key Contacts at Rogue Factor
Wallace David
Cinematic Director - Principal Artist
Bruno Gauthier Leblanc
Art Director
Edgar Parente
Technical Director / Lead Programmer
Bruno Parenteau
Design Director
Rogue Factor Email Formats
Rogue Factor uses 2 email formats. The most common is {first name}{last name} (e.g., johndoe@rogue-factor.com), used 66% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name}{last name} | johndoe@rogue-factor.com | 66% |
{first initial}{last name} | jdoe@rogue-factor.com | 34% |
About Rogue Factor
With “Design Distinctions Create Desire” as our new guiding philosophy, we are hard at work planning and gearing up for our studio’s next 10 years and beyond, as we aim to become what we affectionately dub Montreal’s first Boutique Studio. While our hometown is known the world over for its vibrant game industry, comprising both renowned AAA giants and a myriad of small indies, we believe that a space exists right in the middle for something radically different. A space for the emergence of a bold and original new model - a middleweight developer with the capacity to produce ambitious and world-class titles that are intricate, deep, personal and captivating. ROGUES WANTED We want to create video games that are not afraid of being just that - games - utterly interactive and mechanically engrossing. In order to achieve this, our roadmap foresees the expansion of our current team to a total of 80-100 members, working with enviable development budgets and appropriate production timelines on large-scale-yet-intimate and truly unique projects, created by and for gamers. Our goal is to offer breathtaking original tales that will unfold as you, the player, get to live and breathe them for yourself like never before. By fully embracing this ideal and striving to achieve its very embodiment, our ambition is nothing less than to write tomorrow’s gaming History.
Rogue Factor revenue & valuation
| Annual revenue | $220,380 |
| Revenue per employee | $5,000 |
| Estimated valuation?This valuation is estimated based on industry average for the Computer Games industry and current estimated revenues | $705,216 |
| Total funding | No funding |
Employees by Management Level
Total employees: 51-100
Seniority
Employees
Employees by Department
Rogue Factor has 21 employees across 3 departments.
Departments
Number of employees
Funding Data
Rogue Factor has never raised funding before.
Rogue Factor Tech Stack
Discover the technologies and tools that power Rogue Factor's digital infrastructure, from frameworks to analytics platforms.
Web servers
Font scripts
JavaScript libraries
UI frameworks
Programming languages
JavaScript libraries
Blogs
JavaScript libraries
JavaScript libraries
Translation
JavaScript libraries
Databases
Frequently asked questions
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