


Skydance Interactive Email Formats
Computer Games • • 51-100 Employees
Skydance Interactive Email Formats
Skydance Interactive uses 4 email formats. The most common is {first name}.{last name} (e.g., john.doe@skydance.com), used 43.1% of the time.
| Format | Example | Percentage |
|---|---|---|
{first name}.{last name} | john.doe@skydance.com | 43.1% |
{first initial}.{last name} | j.doe@skydance.com | 27.8% |
{first initial}{last name} | jdoe@skydance.com | 15.3% |
{first name}{last name} | johndoe@skydance.com | 13.9% |
Key Contacts at Skydance Interactive
Alex Laurant
Studio Art Director
Jason Keane
Animation Director
Maxx Kaufman
Art Director
Jeffrey Bard
Game Director
Jeff Luke
Studio Design Director
Hall Hood
Studio Narrative Director
Leif Estes
Art Director
Adam Hartel
Art Director
Jens Andersen
Game Director
Luis Moreno
Director, Information Technology
Company overview
| Headquarters | XX |
| Website | |
| Employees | 51-100 |
| Socials |
About Skydance Interactive
At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day. We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium. Skydance Interactive was formed in 2016 following Skydance’s acquisition of The Workshop Entertainment—an independent development studio founded by Treyarch veterans who built their reputation in the AAA console space working on hit titles such as Gears of War 4, XCom 2, Sorcery and The Evil Within. We set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners which has gone on to earn nominations for awards like “Best VR/AR Game” at The Game Awards and “PC Game of the Year” at the Golden Joystick Awards.
Employees by Management Level
Total employees: 51-100
Seniority
Employees
Employees by Department
Skydance Interactive has 43 employees across 7 departments.
Departments
Number of employees
Funding Data
Skydance Interactive has never raised funding before.
Frequently asked questions
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